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Colleen Atwood Quotes

As a designer, you have to solve a lot of problems. Even though people are wearing clothes that are supposed to look beautiful, they'll have to do all kinds of things.

Costumes are the first impression that you have of the character before they open their mouth-it really does establish who they are.

Each simian had a much different body suit, so besides trying to define class across species, there was a definite attempt to dress each group in different styles.

I had to work out that it was something that could move, without having everybody in spray painted leotards.

I'd seen the current stage production and the 1975 production of Chicago. I liked them both very much, but I didn't use them necessarily as inspiration.

I've always loved movies, art and clothes.

If you want someone to feel warm, you dress them in a warm color and put a warm light on them and you get the picture. Sometimes, all that needs pushing a little bit to help tell the story.

In Chicago, I walked in knowing what the dancers were going to need.

In real life, a lot of people at that level will have their kimonos made especially for them.

Knowing who the actors were as you were designing them helped, with Catherine's beauty and Renee's frailty, they directed me visually just by who they were.

On Planet of the Apes, I had a very knowledgeable team who knew good materials, but I had one main source person who worked online and on the street continually looking for the proper materials.

Planet of the Apes was a gigantic challenge, making the clothes work so people could do stunts and action in the clothes. I really learned a lot about that in that movie.

Sleepy Hollow had a lot of action in it, even though it was a fairy-tale movie.

Some of the kimonos took as long as four to five months to make, with all the layers that go into it.

The costumes had to serve the choreography.

The designs were based on quite a lot of research of what a movie musical is, filtered through the eyes of today. If we'd gone strictly with the '20s, the movement would have been impaired.

The reward is that you can actually create a world separate from reality with a story, actors, music, and camera design. When it works it can entertain, move people and teach us all.